The MMLC Group, an intellectual-property consulting firm in Beijing, ranks the top ten games competing in the online gaming market in China, as follows: [1]
RANK | GAME | DEVELOPER | COUNTRY |
1 | DNF | Neople/Nexon | South Korea |
2 | kaixin online | TQ Digital Entertainment | China |
3 | asktao | G-Gits Networks | China |
4 | moyu | TQ Digital Entertainment | China |
5 | World of Warcraft | Blizzard Entertainment | USA |
6 | Westward Journey Online II | NetEase | China |
7 | Jade Dynasty | Perfect World Co., Ltd. | China |
8 | tialongbabu | Changyou.com Limited | China |
9 | ZhengTu | Giant Interactive Group, Inc. | China |
10 | CrossFire | Smile Gate | South Korea |
Chinese government agencies are also vying
for control in regulating these game sites.
NetEase was recently shut-down by the Chinese General Administration of
Press and Publication but the Ministry of Culture countered that the former
does not have the authority to do so.
Because the annual revenue from online gaming in China is projected to
hit the $6 billion mark in four years, who gains control is of great significance. The Ministry of Culture reportedly has the
current edge because of wider support form other ministerial-level offices. [2]
RANK | AGENCY | ||
1 | Ministry of Culture | ||
2 | Chinese General Administration of Press and Publication |
[1]mmlcgroup.com
[2]Michael Wines, "Online Warfare Prompts an Offline Clash in China" The New York Times, Nov. 7, 2009